Update Notes

Update Notes

Update Notes

  • 4.0.19.01 (21 November 2024)
  • 4.0.19.0 (22 October 2024)
  • 4.0.18.09 (19 September 2024)
  • 4.0.18.08 (6 August 2024)
  • 4.0.18.07 (5 July 2024)
  • 4.0.18.06 (28 May 2024)

Type-8 Update Release Notes (18.08)

Greetings Commanders,

A new update is available for Elite Dangerous. Please find the Update Notes below:

Issue Tracker

  • Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances. (Issue ID: 64768)
  • Fix for missile racks not firing correctly (Issue ID: 61996)
  • Fixed Python Mk2 hull & integrity being unable to be repaired (Issue ID: 64522)

Features of Note:

  • Added Lakon Type-8 Transporter
    • In world holo-screen adverts now present for Type-8 Transporter
  • Added new pre-built ships: to the store:
    • Type-8 Transporter Stellar (33,000 Arx)
    • Type-8 Transporter Standard (16,520 Arx)
    • Passenger Jumpstart - Beluga Liner (25,500 Arx)
    • Bounty Hunter Jumpstart - Vulture (25,500 Arx) 
  • Python MkII now included in the general Shipyard stock for Odyssey players. 

Engineering Changes

  • Alterations made to the engineering ruleset and systems: 
    • Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer.
    • Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source.
    • Increased Engineering material rewards across missions.
      • Up to 24 depending on mission type, material and mission difficulty
    • Updated unlock requirements for some engineers:
      • Hero Ferrari - Settlement Defence Plans required = 5 (down from 15)
      • Yarden Bond - Smear Campaign Plans required = 5 (down from 8)
      • Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total) 
      • Kit Fowler - Opinion Polls required = 5 (down from 10)
    • Removed Power Regulators from recipes
      • Backpack Capacity Changes:
        • Maverick suit
          • Goods capacity 15 → 40
          • Assets capacity 30 → 60
          • Data Capacity 10 → 20
        • Artemis suit
          • Goods Capacity 10 → 20
          • Assets capacity 20 → 40
          • Data Capacity 10 → 10
        • Dominator suit
          • Goods capacity 5 → 10
          • Assets capacity 10 → 20
          • Data Capacity 10 → 10
  • Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion. 
    • All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards.
    • Rewards are determined by percentile individual Commander contribution:
      • Tier 1 - Top 25% - 120
      • Tier 2 - Top 75% - 60
      • Tier 3 - Bottom 25% - 18
    • 2 materials are picked randomly from each material category (Raw/Encoded/Manufactured) for a total of 6 different rewarded materials.
      • For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total.
      • Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed.
    • Rewards will take you to the microresource cap but not over.
      • Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised.
    • Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier.
    • Contributions will be logged from the release of 18.08 onwards.
    • Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed.

Bugs/Adjustments

  • Fixed a crash while idling in the ship bundles store. 
  • Updated the new CMDR packages stats to more accurately reflect the content
  • Release fee for Pre-Built Ships now calculated correctly when ship has been impounded 
  • Fix for luxury cabins not counting as suitable for lower classes of passengers. 
  • Removed power draw from Experimental Weapons Stabilizer modules 
  • Removed SCO mass lock from small planets to be consistent with medium and large planets 
  • Added SCO fuel consuption stat when viewing the module 
  • Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch 
  • Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites.
  • Adjusted orbit lines to display cleaner in various instances.

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